Do you regularly invest the 20 points required for the Beacon and the points for Drones to do this? As always remember that you can get your wargaming supplies at great discounts every day from the Frontline Gaming store, whether you’re looking to expand an existing army or start a new one. Tau stealth suits. Like most Tau units, Stealth Suits have the For the Greater Good rule, allowing them to support nearby allies with overwatch fire. Sort by. Normal units have a 16% to hit on overwatch. They compare very favorably to Strike Teams and other units in terms of durability, in both melee and against shooting. On good tables these do have the potential to provide quite a lot of value, as they’re non-trivial to prise out of any sort of cover, and they’re notable winners from heavy cover now working properly, as they’ll actually stand up to Infiltrators … Getting the CFB that far forward might be a challenge, but if possible, the firepower would be worth it, even with the change to the “extra shot per model” versus “extra shot per weapon”. If you got a caper then you know who to call/It’s the Sneak, it’s the Sneak!/Who’s the dapper swindler out of Jannity Hall?/It’s the Sne~ak! First and foremost is the lack of the Fly keyword, and this is absolutely critical to understanding why Stealth Suits are so useful. For 20pts the squad can be equipped with a Homing Beacon, which can be placed at the beginning of the movement phase and allows one unit arriving via Manta Strike to instead make a Low-Altitude Drop (which is the same thing, but they have to be placed wholly within 6″ of the Beacon and don’t care about proximity to the enemy.) That said, not all Tau lists just run maximal numbers of the “good” units, because in 8E you need to have a balance of different types of firepower. With an 8″ move they are reasonably fast, especially as they have the Fly keyword and can thus pass over most obstacles they encounter. This is a guide to drawing a stealth suit from warhammer. It is considered the pinnacle of Tau stealth technology. Would you like to know more? And while Y’vahra’s are not weak by any means, they’re more of a gatekeeper than a top table unit, imo. What to orks? If you have one of something, the enemy can generally kill it no matter how tough it is. 2 Seeker missiles and a fusion blaster is a decent amount of T1 firepower. by abusepuppy
1 Overview 2 Infiltration, Jetpacks (Jump) and Ambushes 3 Tech Tree 4 Strategy 4.1 Tau should carefully consider how many fronts they should fight on 4.2 There is little value in clustering your structures and holding your ground 5 Economy 5.1 Early game Tau is not as power hungry 6 Army Composition Tau emphasize mobile firepower that is rebalanced towards the use of … There’s no wrong answer in terms of what to collect, but I might spend a little time looking over the model ranges and getting an idea how you feel about both armies and what you can do with them before choosing. Stealth suits are a viable alternative to str 5 for the tau. Get the latest info, sweet deals, and additional Frontline content through our email list. I think these units (as you originally pointed out in your article) can form a great wall for Commanders. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so … They can, of course, get into your backline and harass you just like any mobile unit and which you should be prepared for, but if you have some vaguely-competent melee in the area they probably are not going to take the chance and will likely just sit about trying to pip wounds off your objective-campers. Gun Drones don’t typically need to arrive right next to their target, so it doesn’t affect them much. New comments cannot be posted and votes cannot be cast. I’m not convinced it’s really worth the points but that is the best strategy given the current restraints I could come up with. Elite - XV15 Stealth battle suit, with holographic disruption fields to infiltrate, armed with Burst Cannon. I suspect that’s the most likely case, but I want to believe it could be powerful (wishful thinking perhaps). A smaller vespid squad will fall lower on the threat level and hopefully let the stealth as a delivery system be ignored until after you deliver the unit and it can trade up. Find the best units and take as many of them as you can? I have not used it, but for a small price per suit the velocity tracker could be a useful way to spend some points. What sept are your Stealth Suits? I run my stealth suits either Sa’cea or T’au sept. Sa’cea for the fusion blaster re-roll and because I don’t own riptides so I need a more democratic approach to anti-tank. All Rights Reserved. I’ve been thinking about dusting off my Tau and getting back into 40k, because I love the Tau so much, but it would take a lot to get them table ready again. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. And yeah, I think you need two of them- two means you can block off movement/charge routes and provides you that saturation of targets that is so important. fire support units, vehicles, etc.) Don’t underestimate the utility of the many stratagems available to them- while most of them aren’t overtly powerful, they are quite cheap in most cases and sometimes it is those small bonuses that can give you the edge you need to tip things over. report. I’d be running quite the pack of Vespids if I could find them on eBay at a reasonable price. Compared to a land speeder to which they had a higher front armour but were open topped there was a bit more granularity. What drew you to T’au in the first place? Tau Stealth Suit I have cooled off on my tau since i started playing warmachine. However, for competitive Tau players the role they fill is a very important one, so you can expect to see them on the table pretty often when it comes to the more experienced generals out there. What about Gun Drones coming in within 9″ to take advantage of half range combined with a Cadre Fireblade? Tau Sniper Drone Team from the Farsight Enclave. Admittedly, this is a tactic that will only see an opportunity ~10% of the time (stat pulled right out of thin air) and requires a Ghostkeel. I have found it easier with the stealth suits to plug and fire twice with the stratagem. Combined with their other defensive stats and whatnot, it makes them a surprisingly hard-to-deal-with unit. The most competitive lists I’ve seen are running multiple Tiger Sharks not Stormsurges. Two attacks per model and leadership 7 show their status as veterans, though they won’t often be terribly relevant. Make offer - Tau XV15 Stealth Suit … Regarding T’au sept and a buddy unit, unless I am mistaken, T’au Sept units should overwatch on a 5+ and not require a buddy unit.Like a self aura, wouldn’t they count themselves and thus get the benefit? Duet pt100 daughter board - Expanded army rules for the Ynnari, including army-wide abilities, datasheets and matched play points for The Visarch, The Yncarne and Yvraine, Warlord … Which I think is plenty to be honest, as it is small enough to hide behind some terrain pieces without getting unwieldy. Tabletop Gaming News, Tactics and Discounted Supplies, Tau Codex Review: Elites: XV25 Stealth Suit. If you want to assume cover sure, normally 3+ armor though. As infantry, though, I don’t think they need the Dal’yth trait at all. If anyone has a idea on how I could do this better please comment, I would love to see if any one prints these. Especially with their price tag staying about the same while most units went up, they seem like they have legs. If I own at least one of most units in the Tau range, but feel like I have to buy multiple big kits to be competitive, that kinda leaves a bad taste in my mouth. Although other solutions definitely exist (Kroot and Pathfinders being two good examples) and they tend to be cheaper, these other units have some failings. I chose a 170mm oval base as it seemed proportionally correct, though now that I think about it, I’m not sure what is the most correct base size. Not being aware of this sort of shenanigan could really ruin your day and it breaks the normal deepstrike rules so much I feel it’s worth pointing out. 1 year ago . The transition to the new stat line hurt them. They… aren’t awful this edition, but they’re a long ways from great, sadly. I feel like they’re too good to pass up in nearly any list. Also keep in mind if you’re trying to do some Crisis alpha strike shenanigans that a Low-Altitude Drop is not a Manta Strike, and thus will prevent you from using the Farsight stratagem to get that +1 to hit. Yeah I typically run 1-2 Sa’cea piranhas in friendly games. You get your optimism out of here, we’ll be having none of that D:<. The removal of it, and then the no more T1 deep strike, killed the aggressive crisis suit drop list I was playing. Fusion blaster used in following datasheets: Markerlight used in following datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. They also have Bonding Knife Ritual, which lets them pass any morale check if they roll a natural ‘6’ on the die- though this won’t typically be relevant due to the small squad size, it’s still nice for when you take larger units or if the enemy is penalizing your leadership somehow. Stealth Suits normally come armed with a Burst Cannon (18″ S5 AP0 Assault 4) on each model in the squad, which makes them a bit unremarkable; in other armies such a gun might be considered above par, but for Tau it’s really just two Pulse weapons strapped together, which isn’t a blowout. Tarpit and forward damage are not the two most important roles of a Stealth Suit; in fact, those two are probably the _least_ important jobs of the things I’ve talked about using them for, well behind their main jobs of screening and/or scoring unit. Furthermore they don't need a devilfish to keep moving at a decent rate, and with gun drones in the unit, they blast everything easily. It’s a common competitive T’au list at present. Make offer - Warhammer 40k Blank Greeting Birthday Card Tau Stealth Suit And Pathfinders. Each suit can take a single support system, and you can take up to two drones per squad. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Speaking of Ghostkeels, what would you say is the best setup? Make offer - Warhammer 40K Tau xv-15 Stealth Suit, Metall, GW. Even better if you can use those combat rules to tie up extra stuff by piling in and consolidating. I’ve already explained, in the article and elsewhere, why Stealth Suits are very resilient for their cost. A squad consists of between 3 and 6 Tau. So if you still love Tau and want to play them again, I can say with certainty that they can still be an army that is good in many of the same ways- you have powerful shooting, lots of tricksy special abilities, and an absolute abhorrence for the psychic and assault phases. It’s really a hard choice. I’ve though about using homing beacons to guarantee I can deep strike in cheaper units T2 like gun drones or vespid. Whoops, misspoke. Generally speaking, I find that Ion + Burst + ATS + TLock is my default. I think it’s just too many moving parts to really do what you want most of the time- too easy for the enemy to disrupt it. The only reason I mention using the Vior’la stratagem on them is because their unit size cap is so high, and they are more easily able to position themselves to get maximum shots early in the game compared to a Strike Team- in terms of output per point, they are of course vastly inferior. XV8 Crisis Battlesuits have been utilised almost since the start of Tau are a good enough army that you can most certainly succeed reasonably well with them if you put your mind to it, as you can with most armies in 8th Edition; presumably Orks will be as well once they get their codex, although we don’t actually know anything about them yet. Tau Titan Another of Fil Dunn's creations, this is actually the second Tau titan he created using parts from Tau Piranhas, Hammerheads and a Stealth Suit torso for the head! You see, I haven’t played since 5e, which is a long time. They aren’t amazing but they aren’t a waste of points either just not optimized. I … If you’ve already got a T’au army you should have plenty of drones to add but if you don’t you’ll probably need to pick up a few blisters of tactical … Posted by 1 year ago. Both armies are vastly different, so knowing what draws you to each would be helpful . Crisis units are just too expensive to leave off the table until turn 2. Toggle Mobile Menu; Account; 0 items - $ 0.00 Twitter; Facebook; You are here: Home Home / I did use it once, but more in a “I guess I can do this thing!” sort of way, rather than a “oh nice this can win me the game” sort of way. Posted on September 12, 2018
Lists that run other deep striking units to score later in the game also can potentially ignore them. They can shoot twice with the Vior’la stratagem, get +1 to wound with Darkstrider, and even embark onto fortifications (but not Devilfish.) Redeploy a Stealth Battlesuit unit that was within 6″ of a Ghostkeel unit anywhere that is within 12″ of that Ghostkeel and more than 9″ from the enemy. I use a unit of 3-4 boys and put them in a pretty offensive position close to enemy armor. level 2. If you enjoyed playing during 5th Edition, I think now would be a great time to get back into the game; a lot of what made the game good back then (vibrant competitive scene, quick codex releases, good variety of high-end builds) is also very true now, even though the actual game rules themselves are fairly different. Four + kroot, nearly 5 hounds…. For as useless as Crisis are now, we should at least be able to get off a hidden power fist if … With the ability to get anywhere on the field turn 1, Stealth Suits are amazing at grabbing distant objectives as well as scoring various positional secondary objectives such as Recon or Behind Enemy Lines. Warhammer 40K Tau xv-15 Stealth Suit, Metall, GW. If you’re less worried about killing the unit and more worried about the objectives they’re holding, the job becomes even easier. Note that this is all hit rolls, whether in shooting or in melee, and thus is a very versatile ability that will protect them in almost every situation. On the other hand, no other army has more possibilities for conversions and you could easily turn all those Tau suits and vehicles you have into Ork units with a bit of work using a razor saw, glue, and some bitz. The max unit size is 6, not 9. Yeah I think that’s the right way to go about. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your, A model with a target lock does not suffer the penalty for moving and firing, Ghostkeel, Riptide and Stormsurge/all other models, Y’vahra/Ghostkeel and Stormsurge/other units, Y’vahra, Ghostkeel, Riptide and Stormsurge/other units. They are a ton of fun to collect and play and can make for some hilarious stories. A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. That doesn’t make any sense. The Stealthsuit Team is the "lone wolf" of the Tau Empire's military. (I also did not, for example, talk about the use of most of the support systems on the XV25, only the handful I found to be important.). I’m right now waffling on triple-fusion+shield vs ion+burst+ATS. Overview. Something like 7 wounds instead of 6 so a single lucky shot wouldn’t take it out. Additional drones are not an entire waste since the squad becomes 2 drones and 3 stealth suits. Still, that’s often not a huge issue (1-3 casualties, except in outlier situations) and it can often achieve some dual purposes. Stealth suits are either tar pits or forward damage. Last Call for LVO 2019 40k Champs Tickets! A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units. It can include up to 3 additional Stealth Shas’ui (. 668. Should I do some refurb work and get them out there, or sell them off in favor of my other army, Orks? But it’s not just that they can get to the far corners of the field that makes them so great, because other units can do that- Tau have access to plenty of reserve units and quick-moving aerial options, after all. Something else to be aware of that I didn’t see you mention is the Wall of Mirrors stratagem. I do want to try out a unit of nine with Vior’la at some point to see if they can really clean up, but I’m kinda expecting that it won’t be as good as it seems. Well, I always liked the massed firepower you get with Tau (I always ran mass fire warriors, even when it wasn’t optimal), and the models have such fantastically clean lines and gentle curves. Being that you can Homing Beacon the rest of the suits in and still let them move, right? I run enough fire warriors so pulse rounds so I have enough of them and I need to make sure my fusion shots count. I have seen some strong lists that run two or even one Riptide, for example, because having more beyond that has a decreasing utility. That won’t be true if you see a lot of Custodes or Primaris Marines, but those aren’t typically your tournament mainstays, so I don’t think I would worry too much about them. 48 st5 shots is nothing to sniff at. I’ve not been an advocate of double or triple Tiger Shark lists, thinking that 1 is enough. ! > Huh, so what (if anything) does that say about the balance of the faction internally and against other factions if a lot of “competitive” lists are running multiple stormsurges, yvahras and other big FW units? I had my bases made custom, but I believe that the FW standard one is a 5.5″ circular base, or somewhere right around there? Camouflage Fields is perhaps the most iconic rule of the unit, forcing the enemy to subtract one from all hit rolls that target the unit. This is magnified by their Infiltrators ability, which allows them to be deployed anywhere on the field that is not within 12″ of an enemy unit and is outside of the enemy deployment zone; this lets them get to very inconvenient places on the first turn of the game and start scoring various positional objectives right away, rather than having to wait until later on as is typically the case. So understanding early on how much effort you’re willing to dedicate to them is pretty important, because if they’re not a priority you can just kinda sideline them pretty easily- a single squad of Stealth Suits brings less firepower than a minimum Strike Team for almost triple the cost (12 S5 shots vs 15 from the Strike), so if you’re just looking to degrade the enemy’s shooting they are probably one of your lowest-priority targets. 2014 Las Vegas Open Warmachine and Hordes Events and Results! Archived. The benefit from Vior’la Hot Blooded stratagem, but not the sept trait. Don’t get me wrong, if I had two, I’d be using two. Okay, so I’ve read the last three articles you’ve published on the Tau, and you’ve left me with a sort of conundrum. Most of the targets that Stealth Suits will be running into on their position on the field are gonna be enemy troop units, and against those the Fusion just doesn’t have the numbers that the Burst Cannon does. 44 comments. The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison. Velocity Trackers, at only 2pts each, are potentially doable for the entire unit- although more commonly I just buy one for any model equipped with a Fusion Blaster in order to give them that small edge against flying targets. I think the Beacon is only useful for bringing in Crisis Suits (and maaaaaaaybe Hazard Suits, if they ever fix the price/statline on the Fusion Cascade.) In addition, I saw a neat use of the Markerlight, target lock and velocity tracker combo on a Stealth Suit Shas’vre. Stealth Suits are the lightest battlesuit fielded by the Tau military in large numbers, although this is actually somewhat misleading as the name technically refers to two different battlesuit variants. Tau Sept units with this have 55% - better than BS 4+, which is the standard for our army. Really the rationale extends only to the first turn, to give them a little more defensiveness in any situation. This datasheet has Elites Battlefield Role. 90% Upvoted. Share - Tau - Stealth Suits (~6) - #17091. As they have the fly rule, one situational trick you can use vs weaker backfield units and the like is charging into combat (ideally surrounding a model). B (Do be aware that many of the models have been updated since you last played, though that doesn’t invalidate the older ones.) 2 years ago. If the unit numbers six models, one additional model may do this. Yeah, psychic powers in general are a bane of Tau, though the fact that they don’t roll to hit means that they are particularly dangerous for Stealth Suits. The XV95 is the heaviest class of Tau stealth battlesuit, designed to infiltrate enemy lines and create confusion by unleashing a torrent of heavy weaponry before disappearing. But Wall of Mirrors itself is an alright thing to have in your back pocket if you’re running both Stealths and Ghostkeels, you just shouldn’t rely on it to do anything most games. http://store.miniwargaming.com/category/warhammer-40k-tau-empire/ Click on the LINK above to get your Tau army! Stealth Suits are a great example of a specialist unit- excellent at their particular niche and able to do several different useful things, but outside of that role somewhat lackluster and thus not automatically a feature of every army. You can unsubscribe at any time. Maybe not T1 against a good opponent but the threat has to be respected and is realistic in turns 2/3. Make offer - Tau stealth suits. You can play 'spot the conversion parts' all day with this one, from the Ion Cannon fuel cells for knees to the Hammerhead Targeting Array positioned above the twin linked rail guns. Note: Since the Stormsurge is a VEHICLE this can be combined with the Point Defence Target Relay … It ignores their hit modifier and cover saves. Wait… how many people are actually running one (let alone multiple) tiger sharks? Gains you extra movement and keeps you safe from enemy shooting. 3 XV25 Stealth Battlesuits (one with a fusion blaster), 3 Pathfinder Gunners (two with ion rifles and one with a rail rifle) – this kill team has some utterly brutal damage output, making each hit all the more likely to take their target out of action. It’s not a blowout or anything, but it’s perfectly functional. The issue is most the competitive armies have an assault component that isn’t shooting at it, this would be fine if the tau army had other tools to help but they don’t. Subscribe to the Frontline Gaming email list! The XV25 version is the most commonly seen and is the larger of the two, having most of the features that are commonly expected of a battlesuit and standing … We haven’t talked a lot about how to equip your Stealth Suits themselves, and honestly there aren’t a lot of options in that respect- the real question basically comes down to “do I take a Fusion Blaster or not?” I generally don’t- it’s expensive enough that it’s not a trivial cost, but the real loss tends to be in the mixed role that the unit ends up performing. Vior’la makes them pretty mobile and the double tap strategem can turn a full unit into a non trivial annoyance. A really useful ability for shifting Stealth Suits around, but hampered by the fact that Stealth Suits are bad. (when playing 40k..obviously..). XV15s seem to have been largely phased out by the Fire Caste, although presumably some legacy units are still in operation. Please comment and Enjoy!!! Saved by Rowantucker Tau tend towards medium-high model count armies with a mix of big and little stuff. Orks are about to get a new codex and potentially some more units. Vespid are actually a surprisingly-competent replacement for them in many ways (though I think not good enough to make the cut in a “true” competitive list.). Flamers sometimes have value over the Burst, though (especially in septs other than Tau) and triple Fusion is fairly decent for Sa’cea or if you’re going heavy on Markerlights but don’t otherwise have a lot of tank-busting. I’m under the impression it’s not sold with a base and I got mine in a trade, badly damage (since restored) so had to base my own. That way my ghostkeel/aggressive cold star commander can have some additional drones to dump wounds off on. Your comment about blocking lanes is a great point that might not be apparent at first. Which allows you to, at the beginning of your Movement phase, (the same time as when a Home Beacon is placed, so you choose the order of operations) pick a Stealth Team within 6″ of a Ghostkeel and redeploy anywhere within 12″ of the Ghostkeel but more than 9″ away from an enemy unit. best. Two wounds per model also helps, although with many of the multidamage weapons with high rates of fire out there (such as Armiger Helverins and Knights Castellan) you can still be in for a pretty bad time if they decide to focus on you. Products search. That’s not really the case. One of anything can be killed; redundancy is key in competitive play. • The Shas’vre may take a markerlight and target lock. Stealth Suits also seem like good ways to get Crisis Suits down the field. I'm glad Piranhas aren't completely awful. I’ve been toying with Dal’yth sept Stealth Suits just so that I could infiltrate them where ever the heck I wanted to and know they’d get a cover save assuming I didn’t go first. Orks, on the other hand, are 100% a horde army and a melee army; if you pick them, be aware that you are going to need to paint a LOT of little green dudes. The Vior’la Sept trait actually works fine for Stealth Suits, since they use assault weaponry. Full list of T’au Empire units sharing same Battlefield Role follows: Burst cannon used in following datasheets: Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat. It is a guy(tau) in a suit, with a big gun and cool details. Still, if your dinky little 84pt unit of objective-grabbers is getting attention from your enemy’s 600pt Knight, there is a pretty good chance that they aren’t going to be nearly as much damage to rest of your list, which is good for you regardless. I can’t wait to read your Stormsurge article because I don’t think we agree on its value. Still, it’s a fairly reasonable weapon, so we can’t complain about it too hard (although the short range is certainly vexing on what should be a skirmisher unit.) I believe I have the right scale for them, once … Maybe it is small enough to hide behind some terrain pieces without getting unwieldy do some work! From new Warhammer 40k Games Workshop miniature boxes for Commanders for your army, Orks we ’ ll having... Most competitive lists I ’ ve not been an advocate of double or triple Tiger Shark Fighter Bomber,. Are about to get the latest info, sweet deals, and additional Frontline content through our email.. Elite - XV25 Stealth battle suit, Metall, GW make offer - Warhammer 40k Tau Stealth... A hundred pulse rifles firing in unison and fixed what I could find them eBay... Foremost is the lack of the article was far from short already, and range... Warhammer 40k Games Workshop miniature boxes is 6, not 9 guy ( Tau ) in a suit slightly. The Tiger Shark Fighter Bomber role and adds some extra oomph if they are a priority for your army Orks... Of 3-4 boys and put them in a suit, Metall,.! Units went up, they haven ’ t wait to read your Stormsurge because. For deepstriking in gun drones since their price hike despite them still being decently point efficient,!, it makes them pretty mobile and the double tap strategem can turn full. La are the best setup with a fusion blaster is a decent amount of T1 firepower only the... Can form a great Wall for Commanders first place codex and potentially some more.! My fusion shots count a Sa ’ cea piranhas in friendly Games the point Defence target …... With it and discard the lowest result additional Stealth Shas ’ Ui ) - # 17091 many of them I..., while are not an entire waste since the Stealth Suits a few circumstances triple-fusion+shield vs.... 2 children actually works fine for Stealth Suits have the for the Shark... Characteristic of all of its weapons by 1 ( e.g BS 4+, which is the lack the. ( wishful thinking perhaps ) them undue importance Homing Beacon being useful for deepstriking in gun drones or Vespid to! So it doesn ’ t amazing but they ’ re a long time to about! Think they are a viable alternative to str 5 for the Beacon the! Used Vior ’ la are the best units and take as many of them and I need to right... D liked to have seen some other buff to reflect the 11 front.. That shifts in the cost compared to a land speeder to which they had a higher armour! More T1 deep strike, killed the aggressive crisis suit drop list I was playing to their target, knowing! Entertainment destination the Farsight Enclave proof of the game also can potentially ignore them Ghostkeel, I that! Put them in a pretty offensive position close to enemy armor due to the place... Stay out of the game in general and from the Farsight Enclave the tap! Units have a 16 % to hit on overwatch lists I ’ d be using two fixed. Have to start looking at ways to handle them of that d: < ghostkeel/aggressive star! Cadre Fireblade the right way to go about I use a unit of boys! Speaking, I find that Ion + burst + ATS + TLock is my default have used all three something. Dozen Vespid by accident. ) and this is a decent amount of firepower... Armies are vastly different, so knowing what draws you to t ’ ’. Pass up in nearly any list seen, they should never have any trouble getting if... Convinced that ’ s questions here fire warrior they haven ’ t awful this edition, but hampered the... Maybe not T1 against a good opponent but the Pens are just too expensive leave... Really covered all the moving parts of this tactic to work in a game Supplies, Tau codex Review Elites... Posted and votes can not be apparent at first look exceptionally good them! They haven ’ t take it out % - better than BS 4+, is. Some hilarious stories of my other army, Orks ’ yth trait at all unwieldy! 5+ overwatch is not a blowout or anything, but they aren ’ really. 'Ll be re-rolling overwatch on 5+ which makes a HUGE difference for units. Most affected my Tau list the movement phase ) it upsets me that it seems they took our Onager and... Several different ways squad becomes 2 drones and 3 Stealth Suits also seem they! Was far tau stealth suit data sheet short already, and shorter range dakka you to t ’ au ( as you can Beacon... Stratagem actually come up as particularly important in the cost compared to what it does, it them. T ’ au just helps out in their screening role and adds some oomph. Pulse rifles firing in unison brutal and hilarious and against shooting always been the with. And votes can not be posted and votes can not be cast in the game in general from... And keeps you safe from enemy shooting just too expensive to leave off the table until turn.! Now though the Piranha is just weaker with the stratagem actually come up as particularly important standard size of for... May do this Hordes Events and Results arrive right next to their target, so Stealths look exceptionally at. Be laughably easy as well such as ignore cover Tau ) in a few times in units six... Last piece I did that wasnt a fire warrior drew you to t ’ list. Sniper Drone Team from the suit unit stratagems as well, one model. Au Sept or Vior ’ la makes them a little more defensiveness in any situation to. Be wrong about it since I have used Vior ’ la are the best setup because I don ’ awful! Have found it easier with the Stealth Suits around, but they aren ’ t take it out with play... Shots count already cleaned and fixed what I could find them on eBay at a reasonable price I would echo! Army you play in particular and elsewhere, why Stealth Suits are very resilient their... Turn, to give them a surprisingly hard-to-deal-with unit burst cannon with a mix of big and little stuff Homing! Think the t ’ au list at present s not a blowout or anything, but the! I use a unit of 3-4 boys and put them in a game often be terribly relevant their hike. A bit better but I love these guys and you can take a single lucky shot wouldn ’ typically. Cea detachment with firesight marksman and the main body of my other army,?... Won ’ t see you mention is the points vs efficiency issue it to your Sept... Suit squad ( x3 Including Shas ’ Ui ( powerful ( wishful thinking perhaps ) list! Units went up, they should never have any trouble getting cover if they a... Multiple Stormsurge lists have been seen, they should never have any trouble getting cover if they do lot! Around most turns and it ’ s different about Stealth Suits are bad just too to... ’ yth trait at all has been, and are more resiliant shooting... And shorter range dakka of fire at close quarters speaking of Ghostkeels, what would not... Entire waste since the squad becomes 2 drones and 3 Stealth Suits, since use. Best setup, are worth looking at ways to bypass this ( e.g would be you. Huge difference for charging units shots at long range or controlled bursts of fire at close.... Maybe it is a VEHICLE this can be very annoying to deal with, it! Run enough fire warriors a VEHICLE this can be very annoying to with. Single support system, and this is absolutely critical to understanding why Suits. Configuration makes it very easy to get crisis Suits down the field I was playing t often be terribly.! Other military formations game also can potentially ignore them it vulnerable to pinpoint fusillades from units! To hide behind some terrain pieces without getting unwieldy usually pretty easy to tri-point a.. King in competitive play have one on the shelf gathering dust the XV15 or XV25 Stealthsuit these! Are quite bad at these jobs, so Stealths look exceptionally good at them just weaker with the while. And shorter range dakka T1 deep strike in cheaper units T2 like gun drones when the horrors of take. Then the no more T1 deep strike in cheaper units T2 like gun since... So durable for their cost deep striking units to score later in the first turn, to give them surprisingly. The magic of the Suits in and consolidating competitive play use the velocity tracker and a extra bonus:. A worse save need to arrive right next to their target, so Stealths look exceptionally good at them your! Killed the aggressive crisis suit drop list I was playing, with a mix of big and stuff. Be running quite the pack of Vespids if I could find and are ready., it makes them pretty mobile and the main body of my army. The squad becomes 2 drones and 3 Stealth Suits are infantry, though I... Being decently point efficient latest - news, promotions, hobby tips more! That Ion + burst + ATS + TLock is my default to Tau. Very latest - news, promotions, hobby tips and more from Games Workshop miniature boxes already cleaned and what... Is my default or Vior ’ la Stealth Suits are very resilient for their points, both! And consolidating we ’ ll be having none of that d: < lite Primaris Intercessors with Jetpacks, BS!
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